How To Export Animation In Maya 2011
This topic describes how to import or export animation information as clips in the Trax Editor. For other information on importing and exporting blitheness, run across Export .atom animation and Import .atom animation.
Tip: You can import single or multiple clips into your scene by dragging them from a file browser to the Maya scene or to a character in the Trax Editor. See Cut, copy, and paste Trax clips.
Attention: Before importing animation data, always check your current Playback preferences, which can affect the import of blitheness information. See Fourth dimension Slider preferences.
To import a clip or pose to a scene
- In the Trax menu bar, select File > Import Animation Clip in the Trax Editor File carte du jour.
The Import file browser window appears.
- In the file browser window, select the file that contains the clip(s) or pose(southward) you desire to import.
Annotation: You can only import prune or pose files that have valid (.ma, .mb, or .mov) file extensions.
- Click Import.
If you import a prune, it appears in the Visor under Unused Clips. If you import a pose, it appears in the Visor under Unused Poses.
- Do one of the post-obit:
- Center-click the prune or pose in the Visor and elevate information technology to a character in the track view expanse.
- Select the clip or pose in the Visor and then copy and paste it to a character ready in the Trax Editor. See Cut, copy, and paste clips.
To import clips or poses to a grapheme
- Select any role of the character (for instance, select a bone from the character's skeleton) in the scene view.
You tin likewise select a grapheme from the Current Graphic symbol Set drib-down list, or highlight the character you want in the runway view area. (See Highlight characters, groups, or subcharacters in Trax).
- In the Trax menu bar, select File > Import Blitheness Clip to Characters.
The Import file browser window appears.
- In the file browser window, select the file that contains the clip(southward) or pose(s) you want, and so click Import.
By default, the clip is placed in the Visor and directly under the selected character in the Trax Editor.
To import clips or poses to a character without placing it in Trax
- Select any function of the character (for example, select a bone from the character's skeleton) in the scene view.
You can also select a character from the Current Character Prepare drop-downward list, or highlight the character y'all desire in the track view surface area.
- In the Trax menu bar, select File > Import Animation Prune to Characters >
. - In the Import Prune To Character Option that appears, turn on Put Clip in Visor Only, then click Import Clip.
- In the file browser window, select the file that contains the clip(due south) or pose(s) you want to import and click Import.
If you import a clip, information technology appears in the Visor under Character Clips. If yous import a pose, it appears in the Visor under Grapheme Poses.
- You can at present center-drag the imported clips or poses in the Visor or Outliner and elevate them to the character in Trax. See Use the Visor with Trax or Apply the Outliner with Trax.
To export clips or poses from your current scene
- Select the clips or poses you want to export.
- In the Trax menu bar, select File > Export Blitheness Clip.
The Export file browser window appears.
- In the Export file browser window, enter the file name for the clips or poses, select a file type (mayaAscii, mayaBinary, motion), and click Export.
Note: When exporting clips or poses, you must assign them valid (.ma, .mb, or .mov) file extensions. Otherwise, yous will not be able to import the clips or poses into a Maya scene.
The clips or poses are exported and saved nether the proper noun your entered and as the specified file type.
To export clips or poses from the Visor
- In the Visor, open the department where the clip you want to export is stored past clicking the appropriate tab (Graphic symbol Clips, Character Poses, Unused Clips, or Unused Poses).
- Right-click the prune or pose y'all desire to consign, and select Export from the menu that appears.
- In the Export file browser window, enter a file name for the clips or poses, select a file type (mayaAscii, mayaBinary, move), click Export again.
The clip is exported and saved under the proper name your entered and as the specified file type.
Source: https://knowledge.autodesk.com/support/maya/learn-explore/caas/CloudHelp/cloudhelp/2018/ENU/Maya-Animation/files/GUID-B8D59956-9496-4623-907D-1AC9E723266C-htm.html
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